![]() Note: Keep in mind that this routine can be called by multiple threads at the same time. function declared as: cdecl int ConvertRoutine(unsigned char *input, PTR_UINT address) The convert routine should hold a routine that converts the data to an integer (in eax) The problem with *2+1 is that if you don't put a proper value in there when you change it (I think in this game it has to end up being an odd number) you will get crashes.and it just takes a lot of extra time to calculate crap.ĭb 0 //Change to 1 if this custom type should be treated as a floatĭb 1 //Remove or change to 0 for legacy call mechanism This basically does the whole *2+1 stuff for you but lets you change the values with regular values. It should work with most resources and items though. Note this may not work on all items/resources because some work in a different way, but I don't use this so I haven't tested how it works. ![]() ![]() Select this in the drop down now (RPG VX Type) and do your searches as normal. Then in the window that pops up replace everything in there with the code below. In the dropdown for Value Type (under search) right click and choose "Add New Custom Type (Auto Assembler)" ![]() You can simply add the RPG VX type to the Cheat Engine and search for values normally. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |